American Journal of
Economic and Management Business
p-ISSN: XXXX-XXXX
�e-ISSN: 2835-5199
Vol. 3 No. 10 October 2024
The
Influence of Individual Drivers on Purchase Intention from Customize Products
Through Brand Experience and Intention to Use Customization Toolkit
�
Indrawati1,
Shafira Damayanti2*
1,2School of Economics and Business Telkom University, Bandung, West Java, Indonesia
Email: [email protected]1,
[email protected]2*
Abstract
Companies providing custom sportswear in Indonesia
have seen a significant increase in demand for custom designs, particularly
since the onset of the pandemic. As a result, there is a growing need for businesses
to improve productivity by adopting self-design virtual services through
websites or applications, similar to practices in other countries. This enables
more efficient design processes and reduces the workload of full-time design
staff. Despite this trend, limited research has explored the role of brand
experience in influencing consumers' intentions to purchase customized
products, especially in the context of self-design services. Therefore, this
study aims to fill this research gap by analyzing the individual driving
factors that significantly influence purchase intention through brand
experience and the intention to use customization toolkits. In addition to
factors like innovation, variety seeking, prior experience, and product
involvement, this research incorporates perceived ease of use, perceived
control, and perceived enjoyment to deepen the understanding of what motivates
individuals to engage with customization services. Conducted through a
quantitative survey of 462 respondents�comprising sports players and customers
who have purchased sportswear in Indonesia�the study employs the PLS-SEM method
to test the model and hypotheses. The findings reveal that perceived ease of
use, perceived enjoyment, and innovativeness are the most significant
individual drivers of purchase intent through brand experience and intention to
use customization toolkits. These factors account for 45.4% of the variance in
brand experience, 50.6% in the intention to use customization toolkits, and
53.7% in purchase intention.
Keywords: �Renewable
Energy, Gender Equality, Social Capital, Sumba.
This article is licensed under a Creative Commons Attribution-ShareAlike 4.0 International
INTRODUCTION
The development and modernization of culture is
inevitable, which requires humans to continue to move and be busy with their
respective activities. These activities are inseparable from the development of
increasingly advanced science and technology
The National Sports Development Index
Figure 1. Types of Sporting Goods Purchased by the
Public
Source: National Sport Development Index Report
2021 of the Ministry of Youth and Sports of the Republic of Indonesia
A survey of several samples of custom sportswear
companies in Indonesia said that as a result of increasing sales and demand for
custom designs, companies have obstacles because they have to serve the wishes
of customers through personal conversations, and customers also feel
dissatisfied because conversations are not immediately replied to while free
time is not always appropriate, so the time needed in the production process is
not always appropriate, also long. In several countries such as the United States,
Europe, the United Kingdom, Switzerland, Italy, India, and America, the sale of
custom jerseys and sportswear has adopted technology with a direct design
feature that is done online� (virtual
self design custom) through the website or applications. Customer engagement on
a product has a significant positive impact on the customer experience with the
brand, so customers who invest in product categories from custom product
offerings are more likely to engage with the brand and take advantage of
customization tools
Engaging in the customization process provides
consumers with unique and memorable products and experiences that can deepen
brand relationships and allow consumers to express their individual
self-concept
In the previous study, a concept was made
regarding the factors that encourage consumers to use customization toolkit and
intend to purchase customized products based on factors in individual consumers
(intrinsic) and brand value (extrinsic)
This research seeks to fill this gap by
examining how brand experience influences consumer engagement in the context of
custom products in Indonesia. Unlike previous studies that primarily focus on
intrinsic factors driving customization toolkit usage, this study will explore
the extrinsic factors, such as brand experience, that contribute to purchase
intentions. By understanding the role of brand experience, companies offering
custom products can better tailor their strategies to improve consumer satisfaction
and engagement. Moreover, this research aims to provide practical insights that
can help companies overcome the challenges of managing custom product demand
and enhance their overall business performance.
RESEARCH
METHODS
Based on the purpose
of the study, this study uses causal descriptive methods with a quantitative
approach. The research strategy is a survey using questionnaires from
respondents.
Collection Techniques
The measurement scale
uses a Likert scale of 1-5 (1 for strongly disagree and 5 for strongly agree).
This study uses a non-probability sampling technique with purposive sampling
because the selection of samples under deliberate conditions to samples that
are relevant to this study, so that they can represent appropriate information.
To determine the size of the sample, the authors applied the Cochran formula
and used it to determine a confidence level of 95%, with a significance
level of 5%. According to Indrawati
Data Analysis
The purpose of this study
is to develop theories and make predictions on constructs, as well as analyze
individual consumer driving factors for the intention to buy custom sportswear
through brand experience and the intention to use the customization toolkit. In
this study, modifications to the theoretical framework and variable indicators
were carried out. The method used in this study is partial least square (PLS)
which uses a variance-based technique in structural equation modeling (SEM) or
called PLS-SEM. The data obtained from the respondents through questionnaires
in this study was processed using SmartPLS 4.1.0.6 software
RESULT
AND DISCUSSION
Measurement Model Evaluation
The measurement model
can be assessed from the validity of convergence to determine the accuracy of
each research item by testing the indicator of the factor loading (FL) value.
An item is considered valid or acceptable with a minimum value of 0.50 and an
ideal value of more than 0.70
Discriminant Validity
is used to indicate whether the measurement results show that these variables
are not highly correlated to be able to have discriminatory validity, by
comparing each other variables. If the constructively predicted variables are
not significantly correlated, then the model is considered to meet the criteria
of discriminatory validity
Table 1.
Results of
FL, AVE, CA, and CR.
Variable |
Item |
FL |
AVE |
CA |
CR |
Innovativeness |
IN1 |
0,837 |
0,685 |
0,906 |
0,909 |
IN2 |
0,790 |
||||
IN3 |
0,769 |
||||
IN5 |
0,712 |
||||
Variety Seeking |
VS1 |
0,852 |
0,606 |
0,784 |
0,796 |
VS2 |
0,805 |
||||
VS4 |
0,810 |
||||
Prior Experience |
PE1 |
0,856 |
0,619 |
0,846 |
0,845 |
PE2 |
0,829 |
||||
PE3 |
0,765 |
||||
PE4 |
0,874 |
||||
PE5 |
0,856 |
||||
Product Involvement |
PI1 |
0,858 |
0,625 |
0,796 |
0,804 |
PI2 |
0,886 |
||||
PI4 |
0,782 |
||||
Perceived
Ease of Use |
PU1 |
0,908 |
0,716 |
0,898 |
0,901 |
PU2 |
0,841 |
||||
PU3 |
0,902 |
||||
PU4 |
0,705 |
||||
PU5 |
0,859 |
||||
Perceived
Control |
PC1 |
0,787 |
0,716 |
0,867 |
0,915 |
PC2 |
0,680 |
||||
PC3 |
0,822 |
||||
PC5 |
0,861 |
||||
Perceived Enjoyment |
PJ1 |
0,945 |
0,701 |
0,893 |
0,897 |
PJ2 |
0,683 |
||||
PJ3 |
0,824 |
||||
PJ4 |
0,908 |
||||
Intention
to use customization toolkit |
IU1 |
0,750 |
0,711 |
0,796 |
0,804 |
IU2 |
0,738 |
||||
IU3 |
0,774 |
||||
IU4 |
0,827 |
||||
IU5 |
0,840 |
||||
Brand
experience |
BE1 |
0,897 |
0,692 |
0,852 |
0,853 |
BE2 |
0,909 |
||||
BE3 |
0,719 |
||||
BE4 |
0,822 |
||||
BE6 |
0,802 |
||||
BE9 |
0,803 |
||||
Purchase
intention |
PN1 |
0,848 |
0,676 |
0,764 |
0,782 |
PN2 |
0,814 |
||||
PN3 |
0,831 |
||||
PN4 |
0,835 |
Table 2.
Results Heterotrait-monotrait
|
BE |
IN |
IU |
PC |
PU |
PJ |
ON |
PI |
PN |
VS |
BE |
|
|
|
|
|
|
|
|
|
|
IN |
0,607 |
|
|
|
|
|
|
|
|
|
IU |
0,614 |
0,557 |
|
|
|
|
|
|
|
|
PC |
0,469 |
0,492 |
0,614 |
|
|
|
|
|
|
|
PU |
0,652 |
0,619 |
0,677 |
0,477 |
|
|
|
|
|
|
PJ |
0,231 |
0,252 |
0,251 |
0,146 |
0,289 |
|
|
|
|
|
ON |
0,656 |
0,712 |
0,699 |
0,561 |
0,775 |
0,235 |
|
|
|
|
PI |
0,459 |
0,510 |
0,469 |
0,305 |
0,471 |
0,419 |
0,641 |
|
|
|
PN |
0,598 |
0,591 |
0,706 |
0,555 |
0,654 |
0,294 |
0,768 |
0,464 |
|
|
VS |
0,586 |
0,674 |
0,653 |
0,498 |
0,707 |
0,371 |
0,756 |
0,554 |
0,573 |
|
Figure 2.
Outer Model Results
Structural
Model Evaluation
Evaluation of the structural model can be
acknowledged after the model is considered acceptable. The significance and
prediction in hypothesis testing can be seen from the value of path coefficient
and t-value (Kock, N., 2016). According to Kock
Indrawati
Table 3.
Hypothesis Test Results
Hypothesis |
Hypothesis |
Path Coefficients |
T-Statistics |
P Values |
H1 |
IN �BE�IU�PN |
0,068 |
1,967 |
0,025 |
H2 |
VS �BE�IU�PN |
0,078 |
1,872 |
0,023 |
H3 |
PE �BE�IU�PN |
0,235 |
1,690 |
0,041 |
H4 |
PI �BE�IU�PN |
0,022 |
1,674 |
0,043 |
H5 |
PU �BE�IU�PN |
0,177 |
2,145 |
0,016 |
H6 |
PC �BE�IU�PN |
0,134 |
1,700 |
0,044 |
H7 |
PJ �BE�IU�PN |
0,045 |
1,939 |
0,024 |
H8 |
IU�PN |
0,214 |
4,471 |
0,000 |
H9 |
BE�PN |
0,190 |
3,674 |
0,000 |
Table 4.
R-square and Q-square results
Variable |
R2 |
Q2 |
Brand Experience |
0,454 |
0,435 |
Intention to use customization
toolkit |
0,506 |
0,470 |
Purchase intention |
0,537 |
0,488 |
Based on the results of hypothesis testing, the
coefficient of the innovation pathway to purchase intention through brand
experience and intention to use the customization toolkit was obtained at
0.068, indicating that the positive or unidirectional influence, meaning that
the better the innovation, the brand experience, intention to use customization
toolkit, and purchase intention the better. The influence of innovation on
purchase intention through brand experience and intention to use the customization
toolkit was significant, with a t-statistical value of 1.967 greater than the
t-table or 1.967>1.65 and a p-value of 0.025 smaller than alpha 5% (0.05).
Thus, H1 is accepted, meaning that the individual driver innovativeness factor
has a positive and significant effect on purchase intention through brand
experience and intention to use the customization toolkit.
The second hypothesis, Variety Seeking has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.078 with a t-statistical value of 1.872. The results of the analysis show
that variety seeking or individual consumer behavior in seeking variety has a
positive impact on brand experience, providing opportunities and challenges in
consumer experience when using customization toolkit services and processes in
purchasing custom sports products it can be a consumer assessment in getting
the right product and the intention to buy the product. This means that
variation search behaviour also means that companies must continue to evolve
and innovate in their offerings to attract variety seekers, who are likely to
turn to other alternatives
The third hypothesis, Prior Experience has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.235 with a t-statistical value of 1.690. Prior experience is still
important to be considered as a driving factor because, according to Ajzen
Hypothesis Fourth, Product Involvement has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.022 with a t-statistical value of 1.674. The results of the analysis show
that product involvement is significant to purchase intention through brand
experience and intention to use customization toolkit, but not significant if
it is not influenced by brand experience, as said in the same study by Jessica
The fifth hypothesis, Perceived ease of use has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.177 with a t-statistical value of 2.145. This means that consumers need
services or systems that are perceived to be easy to use, especially for
systems that are new to use. Convenience, in this case, is the service
facilities, and the quality of the website or application used is important to
pay attention to. In accordance with the previous research reference which said
that when consumers feel comfortable in using the facilities provided, it is
positively related to satisfaction related to the intention to buy
Hypothesis Sixth, Perceived Control has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.134 with a t-statistical value of 1.700. The results of the study show
that perceived control is proven to have a positive and significant effect,
which means that consumers who are used to controlling or researching their
products before buying, with virtual self-design customs, consumers participate
directly in making appropriate products, so that consumers can reduce anxiety
because customers get direct control. It is generally known that customers with
high control needs experience anxiety caused by uncertainty and risks
associated with services
Hypothesis Seventh, Perceived Enjoyment has a
significant positive effect on brand experience, intention to use customization
toolkit, and purchase intention of customized products with a coefficient value
of 0.045 with a t-statistical value of 1.939. This means that virtual self-design
custom can produce positive and effective process value assessment actualization,
which will be a good sign to increase consumer satisfaction with the brand and
intent to purchase customized products. By understanding the nature of the
entertainment value of customization and promoting engaging experiences during
the online process, success can be achieved because it entices consumers
in a co-design experience, and mass customization significantly increases
perceived enjoyment.
Hypothesis Eighth, Brand experience has a
significant positive effect on the intention to use the customization
toolkit and purchase intention of customized products with a coefficient value
of 0.214 with a t-statistical value of 4.471. Then, the ninth hypothesis, the Intention
to use a customization toolkit, has a significant positive effect on the
purchase intention of customized products with a coefficient value of 0.190 and
a t-statistical value of 3.674.
R-square
values for variable brand experience is 0.454, which means individual factors
drivers (innovativeness, variety seeking, prior experience, product involvement,
perceived ease of use, perceived control, dan perceived enjoyment) affect brand
experience by 45.4%. The R-square for the variable intention to use
customization toolkit is 0.506, which means that the individual drivers factor (innovativeness, variety seeking, prior
experience, product involvemnet, perceived ease of use, perceived control, dan
perceived enjoyment) affecting the intention to use customization toolkit by
50.6%. The R-square for variable purchase intention is 0.537, which means the
individual drivers factor (innovativeness, variety
seeking, prior experience, product involvement, perceived ease of use,
perceived control, dan perceived enjoyment) had an effect on purchase intention
by 53.7%.
CONCLUSION
The individual driver factors that venjoyment,
and innovativeness. All the proposed hypotheses are supported by previous
research. However, based on the R-squared value, individual driver factors have
the strongest influence on purchase intention, while their effect on brand
experience is comparatively weaker. This may be attributed to the limited
exposure of Indonesian consumers to purchasing custom sportswear using a
customization toolkit. Recent studies from the last five years highlight the
growing importance of customization technology in enhancing brand experience,
which suggests that more research is needed to explore this in the Indonesian
context.
1.
Managerial
Implication
The research findings indicate that
consumers' perceptions of ease and enjoyment in the process of buying custom
sportswear via a customization toolkit are crucial. Therefore, companies should
focus on developing engaging and educational marketing content that highlights
the benefits of using this toolkit. This content is essential as it influences
consumer decisions regarding brand selection, toolkit usage, and eventual
purchase. Given the increasing adoption of customization technology, marketing
strategies must reflect this trend to boost consumer interest and engagement.
Recent studies also emphasize that marketing initiatives are a key factor
driving consumer interest in brands, particularly in tech-enhanced shopping
environments.
2.
Advice for
Companies
Innovativeness, variety-seeking
behavior, prior experience, product involvement, perceived ease of use,
perceived control, and perceived enjoyment are the primary individual drivers
that positively and significantly impact purchase intention through brand
experience and the intention to use a customization toolkit. Companies should
focus on enhancing the quality of both content and services to better meet
consumer needs. In Indonesia, where the use of custom virtual self-design
remains limited, companies have a unique opportunity to educate the market and
promote products tailored to consumer preferences. By making the process of
purchasing custom sportswear more enjoyable and less anxiety-inducing,
companies can increase consumer adoption. The growing global trend of virtual
self-design for custom products, as evidenced by recent research, suggests that
implementing this technology can accelerate the product manufacturing process
and drive higher sales in the sportswear sector.
3.
Suggestions for
Further Research
At the time this research was
conducted, no custom sportswear company in Indonesia offered virtual
self-design services, limiting consumer awareness of this purchasing process.
Future studies should focus on assessing consumer satisfaction with custom virtual
self-design compared to traditional, manual methods involving direct
interaction between buyers and sellers. Additionally, this study only examined
the interest in purchasing custom sportswear in select regions of Indonesia,
particularly Java. Expanding the research to other regions or countries could
yield more comprehensive results, as recent studies have demonstrated that
regional differences significantly impact consumer behavior towards
customization technology.
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Copyright holders:
Indrawati, Shafira Damayanti (2024)
First publication right:
AJEMB � American Journal of
Economic and Management Business